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 Some things that will have to be worked out

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EXANIMIS
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Registration date: 2008-12-06

PostSubject: Some things that will have to be worked out   Sat Apr 25, 2009 12:28 am

I need a round room that has a door on the bottom and the top but the player must be able to walk to either door. Basically the room will need to rotate in the direction the player moves.This room will be the mid point between Tamriel and Pellucidar. As the player travels deeper into the planet, gravity will switch at the point of this room. No matter if the player is moving from Tamriel to Pellucidar or from Pellucidar to Tamriel they will be going down into the planet until they reach this room. From this room the player will always be moving up toward the surface.

When the Player first reaches the surface of Pellucidar they will be captured by the Sagoths. A net will be thrown over them. They will be paralyzed by the net. A Sagoth will approach them and knock them out. The player will awaken in a Mahar jail cell. The modeling of the net and the script to paralyze the player will need to be worked out.

I can't have gold septims as currency in Pellucidar so I will need a new currency. I would like to use the teeth and pelts of animals as currency.

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TheRagingBeast



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PostSubject: Re: Some things that will have to be worked out   Fri May 08, 2009 6:32 pm

Since Pellucidar is a world ruled and dominated by fierce raptors, I suggest using a resource in the environment rather than teeth/hides. I don't know the environment and setting of Pellucidar in depth, but using a rare plant or something would have better immersion, because teeth and pelts of other animals are a little too easy to come by (usually). Depending on what you want though, if you want to keep the currency easy to come by and not so rare, go with your idea.

My idea was kind of based off the movie Water World, where the world is covered with water and there is little floating cities, and sand/dirt is extremely expensive (kinda a form of money), because it's like a thousand feet below the surface and almost impossible to get.
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EXANIMIS
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PostSubject: Re: Some things that will have to be worked out   Fri May 08, 2009 11:15 pm

Waterworld was a box office disaster, It had some things in it that today's audiences are to advanced for but it is one of my favorite movies. Using teeth is an idea and I welcome any others. I just can't have cavemen using gold septims. I'd like to keep the currency at a reasonable rate, maybe a little harder to get than the septims in Tamriel. Money isn't going to be an important part of this mod but you will need some.

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TheRagingBeast



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PostSubject: Re: Some things that will have to be worked out   Sat May 09, 2009 2:36 pm

Okay, i'll get back to you if i get more ideas
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PostSubject: Re: Some things that will have to be worked out   Mon May 18, 2009 7:57 pm

Thanks to the brilliance of QQuix, the room without gravity is no longer an idea but a WIP. QQuix has written a script that makes this a possibility and I can not wait to apply his script to a cavern of my own.

Here is a link to

QQuix Conceptuals

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TheRagingBeast



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PostSubject: Re: Some things that will have to be worked out   Mon May 18, 2009 8:48 pm

Yeah I saw it myself, amazing work by that guy!

He said he's got sailing boat's and flying coming up next Smile
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