Weapon standards
Poor<- Medium ->Rich
Tree, Bone/teeth, Stone, Metal, Imbued*
*can be Tree, Bone/teeth, Stone or Metal, but it is imbued with specific items wich decides the Stats, Imbued is like unique.
So a Bone Imbued Metal Sword would grant you
Imbue stat: Strength of the Animal wich the bone is from
Metal stat: The strongest resource, it deals out the most damage, and has the most health.
or maybe a Red-Stone Imbued Bone Axe
Armor standards
Poor<- Medium ->Rich
Fur, Leather, Strong-Leathered, Devarin Scale Armor*, Imbued
*an idea for some huge crocodile-like creature, wich has a extra hardened skin
IMBUE ITEMS, ON WEAPON:Bone: Strength of the Animal(extra damage). It would divide in 5 sorts of bones, first one would be from a weak Creature, and the number five would be from a strong creature
Stones: Theese are special rare gems, found in caves, wich needs to be enchanted by a shaman.
Raw Redstone, makes a Red-Stone: Fire Damage on strike.
Raw Yellowstone makes a Yellow-Stone: Lightning Damage on strike.
Raw Greenstone makes a Green-Stone: Poison damage on strike.
Raw Whitestone makes a White-Stone: Frost Damage on Strike.
Raw Pellucidarian Pearl makes a Pellucidarian Pearl: Drain Magicka on Strike.
Raw Bloodstone makes a Blood-Stone: Drain Health on Strike
IMBUE ITEMS, ON ARMOR:Bone: Strength of the Animal(Extra HP). It would divide in 5 sorts of bones, first one would be from a weak Creature, and the number five would be from a strong creature
Stones: Theese are special rare gems, found in caves, wich needs to be enchanted by a shaman.
Raw Redstone, makes a Red-Stone: Havent decided.
Raw Yellowstone makes a Yellow-Stone: Havent decided.
Raw Greenstone makes a Green-Stone: Havent decided.
Raw Whitestone makes a White-Stone: Havent decided.
Raw Pellucidarian Pearl makes a Pellucidarian Pearl: Havent decided.
Raw Bloodstone makes a Blood-Stone: Havent decided