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 What kind of clutter is needed?

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EXANIMIS
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Registration date: 2008-12-06

PostSubject: What kind of clutter is needed?   Sun Dec 07, 2008 9:31 pm

If you can name it, we need it! Pellucidar is a different world from Nirn (the elder scrolls world) so everything should be different as well. Even the money should change from the Septims to something new. Pellucidar needs furniture, treasure chests, lights, food and just about anything else you can think of.
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TheRagingBeast



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Registration date: 2009-05-08

PostSubject: Re: What kind of clutter is needed?   Fri May 08, 2009 6:48 pm

From screenshots and WIPz, I suggest a granite sort of marble stone theme for furniture or houses. If you don't know what I mean, take your New Throne model. Sleek and fancy looking textures with advanced/curve-like architecture.

Sorry I can't think of better words right now, my vocabulary is limited because I'm only 14 =]
I can think of some examples though, if you need a clearer picture in your head.
-for railings/hand rails in houses do a black curving snake
-in buildings, if you look up the ceiling is very high with beautiful marble statues and architecture
-winding marble staircases like this
Hope that helped even just a little =], basically don't make too complex, you want all the architecture to have the same feel and not go all over the place. You probably already know this so sorry, but don't go too crazy like this.

Good luck
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EXANIMIS
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PostSubject: Re: What kind of clutter is needed?   Fri May 08, 2009 11:34 pm

Since a large part of Pellucidar is prehistoric most of the architecture will be too. There will be places like you mention but the majority of the mod will be teepee's and grass huts. I want much more diversity than in the housing of Tamriel.

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TheRagingBeast



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PostSubject: Re: What kind of clutter is needed?   Sat May 09, 2009 2:38 pm

Okay. Like I said in the other thread, I'll get back if I think of more to help =]
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TheRagingBeast



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PostSubject: Re: What kind of clutter is needed?   Mon May 18, 2009 9:02 pm

I see what you mean, I think I was imagining this wrong but I have more ideas for ya Smile

After seeing the awesome movie Angels and Demons, the beautiful Vatican made me think: What if you incorporated a twist to the story? This may be suggesting a huge overhaul to the story and maybe ruining things for you, but this is a simple idea Smile. What if you had ruins/ ancient ruins suggesting that human life used to rule Pellucidar. Then the reptiles took over...

That's pretty random but the way I imagine it it just fits in well with the environment and feeling of the world. I recommend seeing Angels and Demons for some ideas maybe on clutter and on some quest and backstory to Pellucidar to beef it up if you will. Angels and Demons is an awesome movie anyways and it gets pretty deep into things.

But on topic to what I was saying; I think a spin on a Italian/Roman style ruin could be incorprated to either hint that humans used to live there or perhaps a war took place between humans and reptiles and ruins were left over.

You could even hide ancient/special places to be discovered by the player revealing a quest.

This isn't really all that much about clutter so sorry, but my ideas are going all over the place Smile Sorry if you didn't quite catch on either, my point was a little hard to get by when trying to explain something like pellucidar, or a huge mod Smile

Good luck

EDIT: even if you don't want to use this hopefully it got ideas going in your head lol
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PostSubject: Re: What kind of clutter is needed?   Mon May 18, 2009 9:14 pm

Actually, you are dead on to what I want in this mod. The world will have many secrets for the player to discover and since the world will be so large, the new architecture will help break it up. You will find yourself in a village with teepees one minute and in an advanced city the next. There will be cavemen with stone tools living close to Pirates who have muskets. I do plan on having a lot of ruins and caves and even though the story will not depend on it, there will be things the player will need to discover before it makes any sense.

I like your ideas so please post any you have. The story for this mod isn't complete so all your suggestions help move the mod toward a finished storyline.

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TheRagingBeast



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PostSubject: Re: What kind of clutter is needed?   Tue May 19, 2009 4:45 pm

Okay cool man, I didn't know where you were as to progress on the story, but I'll be sure to post some ideas when i got them then.

by the way I recommend using Word and creating a document called Pellucidar Plans, then list absolutely everything that you can think of that is a possibility/idea/name/place anything for this mod.

That's what I did with my project and I have over 10 pages in word of summaries of the story, weapon names, pictures of armor ideas, names and types of cities. It helps so much you wouldn't believe it! Smile When surfing the web and an idea comes to you, just open up the document. When you see a cool word that could be a name of something in your mod, open up the document. I add info to it about 2-5 times a day.

Unless you already do that LOL
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